Tuesday, 29 November 2011

Sound Unit (Cont)

Today in the sound unit, we were introduced to the different types of sound, which are analogue and digital. We were only showed analogue this week though. I learn't that Analogue is more physical than compared to digital, it is also unlimited bandwidth. Analogue uses vibrations to create sound, and are things such as LP's and cassette tapes. LP's work by tiny scribes in the vinyl which store the information, they are then read by a special needle, which picks up the vibrations, and then transfers the sound so you can hear it. Analogue is arguably a better sound quality than digital, although it can sometimes be a bad quality due to scratches on the record or the magnetic tape.

In this video link below, it shows you how a vinyl record works:
http://www.youtube.com/watch?v=fUjbIC93mb0

Tuesday, 22 November 2011

Sound Unit

Today in lesson, we learn't further about sound, things such as the foley effect and sound in films and games. We learnt that the foley effect is where you take various samples of real life sound, this sound is then used in parts of the film, for example in star wars they used over 5000 samples, one of these sounds was a hovercar drving down, and so they used an old air raid alarm, and edited the pitch and tempo to make it seem like the car was plummeting towards the ground

Tuesday, 8 November 2011

Music and Feelings

Today in lesson, we listened to a short clip of six songs, each of these songs, were unique to each other; One being a sort-of thrash metal song, another being orchestral, and the other two being a remembrance song by Johnny Cash, and a chilled out Bob Marley track.The final song was a techno based song about a box. Each of these songs made me feel a different emotion. The first song which was the thrash metal song, made me feel happy but at the same time angry, the second song made me feel depressed as it was a weird genre of music. The third song made me feel happy as it was very chilled out, whereas the fourth song made me sad and depressed, and gave a feeling of revenge. The fifth song was very much a horror song as it seemed like if there was a scene playing: it would be a person being brutally murdered. The final song was the remembrance song by Johhny Cash. This song made me feel sad and depressed because of the way he was singing, it also gave a sense of regret of demise.

Tuesday, 18 October 2011

Questionnaire

Last week , we were asked to create a questionnaire, and then go out and survey 30 people in public, this is for our year project which is to make a 3D walkthrough/trailer of Saltaire and its surroundings. We put basic questions on the survey for example : Age, Gender, Whether you live in saltaire, also if you go to Shipley College.

So we went out and surveyed 30 people and here are our results, from looking at our survey results in an excel document, we have concluded that our target audience are girls aged 16-18, they study at Shipley college, are not a resident of Saltaire, the would also view these kind of videos on Youtube, they would like it to be a modern/futuristic trailer of Saltaire, and the area that is most popular is the Roberts Park, situated down the road from College.

Tuesday, 4 October 2011

How Media Producers Define Audiences for Their Products Done

Thursday, 22 September 2011

Music Studio

On thursday we had an introduction to the music studio, we all learnt how to connect microphones into a mixer and also how to wrap thw wire back up, when we had a go with the mixer i spoke into the microphone and my friend started twisting various dials that affected the high, mid, and low parts of my voice to change the way i sounded, he also used the digital effects and made my voice have a bassy echo, i thought that this lesson was good because it will help us produce music for if we eventually make a game trailer.

The Mixing Dial:

High: This made my voice sound alot higher than it was.

Mid: This changed my voice to a dull monotone voice

Low: This made my voice much lower and increased the bass in my voice.

Digital Effects: Various effects such as echoes, reverbs etc.

Team Logo


This is also the winning idea, this logo is being combined with Joe's ideas to make a sort of metal designed Hawk

These four pictures are Lewis's ideas, his team idea was "Affliction". He went with a tribal idea for his concepts as it looked interesting and suited his chosen name.


These are Rob Brigg's idea for the team logo, his team idea was Reckless Makers, he has used various ideas such as the two first letters bursting out of a brick wall.

These are the Team Leader Ivo's ideas, his team idea was "This Cant go well", he has included various images that show things going wrong.

This is our team fill chart . We used this to come up with 3 team ideas each. we then voted on the best idea on each persons line and then we started to create our logo's in Photoshop.

These are Joe Connel's original ideas for his team logo : Navigation,  Red Hawk Studios, and  Arcaic Fleet




This is Joe Connell's idea, this is the winning team logo, our team name is going
to be Red Hawk Studios

These are my concept ideas for my idea for the team logo, my idea was Diamond Spear.
This year we were all put into three teams, we were placed in these teams depending on what our skills were and what we needed to improve, i was placed into a team with five of my friends, and i was chosen because of my 3d Max and Adobe Photoshop skills. Then we had to, on an A3 piece of paper, each write down three ideas for a team name. My ideas were: To the Xtreme, Diamond Spear, and Team Snowmobile. After we had come up with team name ideas we had to each vote for the best team name for everyone in the group. My team name that got chosen was "Diamond Spear". So now our team name was chosen we were told to go onto photoshop and create our logo's, then afterwards we would again vote on which team logo was the best and that would then become our team name and logo. Our chosen team name is "Red Hawk Studio". I think this won because it was a good designed logo and it suits the gaming industry because it sounds like a games company name.