Wednesday, 9 February 2011

Today in 3d max we  learnt how to use textures and also how to use the UVW mapping on 3d max, which is a  process called unwrap UVW by highlighting the faces one by one we made an area for putting the photo onto and print screened it on to photoshop. we then made the textures we wanted to make on the house using images from the internet

Wednesday, 26 January 2011

My Boat

Corridor Using Lighting

Today in Class we made a corridor using lights. To make the corridor first we got a box and converted it into an editable mesh, then we deleted the top and side polygons to make it look like a drainpipe shape. We then clicked on a button that said "show normals" which made the outside polygons visible in the render but not the inside polygons, but we needed it to be the other way round so we clicked flip this then made it so the inside polygons were visible and not the outside polygons. After that we created a cone which was going to be a lampshade we then placed it on the top of the roof and created a spotlight coming from it, then to create more lights we simply cloned the lights untill we had enough lights , some of us then changed the colour of the lights to make them our own.

Wednesday, 19 January 2011

Spot Lights


 Today In 3D Max we made some spot lights, we first made a simple plane in the top view port and then we clicked the tab that said "lights", we then clicked the button that said "Spotlight" and made one in the Front viewport, after we hade made the light we played around with aspects of the light such as, decay, fall-off, and colour of the light. We also experimented with shapes to see how the light affected the shape.

Tuesday, 4 January 2011

My Swimming Pool

I made a swimming pool using a cylinder and some boxes i edited them to make the pool and also a ladder.
 

Wednesday, 17 November 2010

Double Bed

Today in Class we were asked to make anything we wanted, and so i decided to make a double bed, i used various shapes likes chamfer boxes for the pillows, a simple box for the duvet but then I added a turbo smooth modifier to make it soft, I also used spheres for the top of the bed posts, and played around with the vertices to make the right shape for the posts

Wednesday, 10 November 2010

My Spaceship (So Far)

Currently we are all making a spaceship using 3D max and this is my current version. I am hoping to maike it much better as I am going to add some guns and other things. To Make this I started off with a box and then turned it into an editable mesh, I then deleted one half, then cloned it and welded it to the other half to make it one whole piece.