Wednesday, 9 February 2011
Today in 3d max we learnt how to use textures and also how to use the UVW mapping on 3d max, which is a process called unwrap UVW by highlighting the faces one by one we made an area for putting the photo onto and print screened it on to photoshop. we then made the textures we wanted to make on the house using images from the internet
Wednesday, 26 January 2011
Corridor Using Lighting
Today in Class we made a corridor using lights. To make the corridor first we got a box and converted it into an editable mesh, then we deleted the top and side polygons to make it look like a drainpipe shape. We then clicked on a button that said "show normals" which made the outside polygons visible in the render but not the inside polygons, but we needed it to be the other way round so we clicked flip this then made it so the inside polygons were visible and not the outside polygons. After that we created a cone which was going to be a lampshade we then placed it on the top of the roof and created a spotlight coming from it, then to create more lights we simply cloned the lights untill we had enough lights , some of us then changed the colour of the lights to make them our own.
Wednesday, 19 January 2011
Spot Lights
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Tuesday, 4 January 2011
My Swimming Pool
I made a swimming pool using a cylinder and some boxes i edited them to make the pool and also a ladder.
Wednesday, 17 November 2010
Double Bed
Today in Class we were asked to make anything we wanted, and so i decided to make a double bed, i used various shapes likes chamfer boxes for the pillows, a simple box for the duvet but then I added a turbo smooth modifier to make it soft, I also used spheres for the top of the bed posts, and played around with the vertices to make the right shape for the posts
Wednesday, 10 November 2010
My Spaceship (So Far)
Currently we are all making a spaceship using 3D max and this is my current version. I am hoping to maike it much better as I am going to add some guns and other things. To Make this I started off with a box and then turned it into an editable mesh, I then deleted one half, then cloned it and welded it to the other half to make it one whole piece.
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