Tuesday, 6 March 2012

Final Team T-shirt Design

So we have now voted on our final Team T-shirt design for our game trailer The Awoken : Guardians of Titus, Our final T-shirt design we have chosen is featured below, it was made by our team-mate Robert Briggs, and it is a simple t-shirt design with the team logo and a pixellation on the front.

Tuesday, 28 February 2012

Environment Modelling

Today in class we have been continuing with our modelling for our game trailers, so I was continuing to model my tomb in 3d max, the image displayed above is the current state of my tomb. In the back of the environment there is an ancient fountain sitting atop a platform, this is where I started to model my tomb, as i had previously built this fountain to test water materials by using a ray trace and it worked well so i decided to place it into my scene, to make it have more of an abandoned feel I changed the luminosity of the water texture so it looked more like dirty water. After I had modelled the fountain, I began to model the platform it sat upon, this looks like its many objects but is simply one box. To make the platform I simply added polygons where I needed them by connecting various edges together, this approach to my work has drastically improved my 3D Max skill as I no longer need to have those unneeded polygons and vertices. Once I had added the polygons needed I simply extruded and twisted it in for each extrusion to make the staircase. For the font in the middle of the platform I extruded the polygon inwards to create an alcove, I then made a sphere and changed the hemisphere value to about half-way. I then simply selected the top polygon, beveled it inside slightly, and then furthermore extruded it inwards to make the bowl shape inside of it. The stand for the bowl is a simple extrusion of the bottom of the hemisphere. Once I had made the platform with the fountain, I began to model the shrine where the coffin is sat, Once again I decided to model it out of one simple box, I made a quick sketch first of where I would need my polygons, and then I started to connect edges together and extrude and bevel the created polygons until I came out with the shrine/altar.

Also today we did some editing in Windows live movie maker, our teacher gave us 16 individual shots of movie clips which are from the same video, we then had to cut part of one clip to make it look better, and also put the clips in order to make the short film clip look correct. I found this very hard as there were many clips that looked similar, I understood part of the film and got a couple of clips fitting together correctly, the rest of the clips just seemed out of place and were very hard to find the correct order. Although I didn't get the  shots in order, It was still a good experience and showed me the difficulties of editing movie footage and the different kinds of effects you can create in movie maker

Tuesday, 21 February 2012

Marketing

Today I have been working on the marketing document to do with the planning of the Game Trailer and the planning of the audio in the game trailer, I then started to produce my part of the game trailer's advertisement which is the A6 flyer, i got a basic design completed but it needs some work doing to make it look more professional. I have also created a basic t-shirt design for our team which we will eventually all vote on to choose which one is going to be our t-shirt team logo.

Tuesday, 31 January 2012

Team Trailer Name and Design


These five images are our team logo's that we created, we had to each vote on the logo that we thought was best, the logo in the top right will be our team logo, there are going to be some adjustments added to the logo such as a smoky image of Titus Salt in the midst of the image.

My logo is the bottom right hand logo, it is a simple logo with greek and egyptian text for the game trailer name. The top half is in Greek and i have changed some of the letters so it looks like a stylised text font, the bottom text is in a sort of egyptian font, as i didnt want it to stand out as much because it is the second part of the logo, and so it isnt as important as the first. I chose a fire and sand texture for each side of the image as i wanted to implement them into my logo, if i had more time i could make it look much better with a much more professional look because at the moment, you can see where the sand ends and the fire begins. The point of the fire and sand is to show that, my part of the trailer will be a sort of modernized egyptian temple feel to the tomb, and also that there will be various torches scattered around the tomb, hence why the fire is included in the logo.

Tuesday, 24 January 2012

Project Plan

Our team's project , the game trailer named "The Awoken : Guardians Of Titus" is going to be an apocalyptic future with destroyed buildings, in the location there is going to be a university with a few buildings surrounding the area, inside the university there will be a memorial, which will be a large statue with a hidden entrance, this hidden entrance will have stairs leading down to the tomb of Titus Salt.

I am going to be designing the memorial inside of the university and also i will be modelling the tomb of Titus Salt, also the various items that litter the tomb, aswell as modelling both of these environments I will be making my own textures for both the tomb and the memorial.

The other members of my team will be doing :
Ivo - lion, hands, male zombie(stone)
Lewis - radio, radio dialogue and spectre
Joe - concepts, voice overs, splash screens textures, creative art, textures
Alex - sky dome, destructive environments
Rob - village architecture

We will each also be making some sort of marketing advertisment

Ivo - promotional screen
Lewis - steam/iPhone icon
Adam - flyers
Joe - posters
Alex - web banner
Rob - facebook/twitter

Monday, 16 January 2012

Saltaire Environment Building

Today in 3D max we learnt further into making environments, we started to build the basic design of a building, by using simple shapes and extruding. We started off by making the windowsill with the arch and then i added a window with a blue material and turned the opacity down so it looked more realistic, i then added a wall to the building and i am now continuing to make the rest of the building such as the top windows, then the roof and chimney.

Monday, 9 January 2012

A Simple Environment

Today we made a simple but effective environment using Adobe Photoshop and Autodesk 3D Max. First of all we went into Photoshop and created a new document which was 512 by 512 pixels with 72 resolution, we then added two clouds effects and then a further difference cloud effect, then in 3d max we created a plane and added a displacement modifier to make a jagged mountaneous landscape, further in photoshop we added more effects such as adding more shades of brown and adding overlay effects to make the texture look more realistic, we then finally placed the texture onto our landscape and added further planes in the background which resembled the sky texture. Here is a screenshot i took of my simple environment with background.